Returning from the digital wilderness

Getting nearer every day. I’ve got to say that I’m looking forward to this years event more than ever before. It has been a pleasure to pull together. We could have done with another three months, but eh? what can you do. C’est la vie. Hope it will be very different situation next year. As i keep saying, the bestest bit of designing b.TWEEN is spending time talking to interesting people, introducing them to each other and figuring out the strongest intersection between them. Hazel, Alex and Tim are all talented, creative, funny and eloquent and I reckon this panel is going to be even more memorable than some of the others. Our b.TWEEN pre-meets have been fascinating and the real task was trying to edit the phenomenal amount of information and experience that unfolded during conversations into a lucid narrative, or at least a coherent introduction that would fit into a 45 minute panel

I’ve known both Alex and Tim for some time. They are both hailed as digital pioneers and I invited them because their work has often been so far ahead of it’s time. Alex’s work, Dreamer, was essentially a boundary pushing project looking at Web 2.0 interactions which has evolved and morphed over the last six years, and is only now finally coming into it’s own. They have spent years exploding creative models creating creating new ones, and have managed to make decent living from the process
The following is our final attempt at an overview of what the panel will explore:

This panel brings together 3 award winning creative mavericks

Tim and Alex are no strangers to the creative opportunities offered by emerging media platforms and have built long and successful careers around bending, stretching and pushing creative boundaries. Hazel has only recently made her first foray into the wonderful world of interaction design from a background of comedy screen writing

In their projects, the line between the real and the imaginary blurs, users are integrated into, rather than skimming along the surface of, developing narratives. The panellists have fluid and playful co- creation processes that challenge and learn from audience and collaborator. Their products are not driven by technology but pick and choose from the enormous box of toys that is the media scape as an when the story needs it

Together they will well a tale of perseverance, frustration, compromise, playfulness, spontaneity and evolution. They will explain how they have satisfied their creative sparks while keeping the wolf from the door

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